
One deciding feature of pirate stations is, that they use a new placement systems, that enables randomly generated structures to use advanced blocks like weapons or docking. Most parts of this new station is randomly generated, and it's planned to make it even more random. Pirate Space StationsĪ whole new type of station has been added to spawn in the universe. If you are in the wrong place at the wrong time, you might get involved in a space battle between NPCs. Not only the pirates but also the trading guild sends out ships across the universe (and those to NPC factions are just the beginning). Patrolling pirates will avoid faction space stations, but pirate stations will still attack as long as they are not destroyed. They will also send out parties from their stations to nearby players, as long as that station is not destroyed. They will randomly patrol the space, and try to raid enemy ships. If a player repeatedly shoots a shop, the trading guild will send out a fleet against him.įurthermore pirates now operate much more focused. One of the first example of this new system is that shooting a shop now actually has consequences. The system works in ticks and can handle thousands of ships at once. The whole database migration from the beginning of the year was targeted to do exactly that as efficient as possible. It abstracts a ship to a name, and can move it across the universe whether it's currently loaded because a player is near, or only an entry in the database. This system is a new layer on top of the AI, that is already in place. Also, multiplayer servers were cluttered with spawned ship files of enemies that were very rarely used.Īfter lots of hours of work, a new system has been implemented: AI Universe Simulation. While the AI was now a potent opponent, it lacked the ability to fly across the universe on its own.
STARMADE FLEETS UPDATE
They will also not mine if that storage block is full.įleet cloak: all ships with cloaking capabilities will immediately activate the cloaking ability of their stealth drive, making them invisible.įleet uncloak: all ships with cloaking capabilities that are cloaking (either through player actions or the Fleet Cloak command) will uncloak and reappear.įleet jam: all ships with jamming capabilities will activate radar jam and hide their signatures.įleet unjam: all ships with jamming capabilities that are jamming radars (either through player actions or the Fleet jam command) will disable their radar jammer, allowing their signature markers to reappear.This update introduces the new universe wide AI simulation system, as well as new generated pirate space stations, and ruins on planets.īefore I talk about the new features, here is a great let's play to start you off:ĭespite spawning AI, the universe of StarMade still felt somewhat lifeless, especially in single player. For the mining ships to work, the salvage computer has to be connected to a storage block, otherwise they will not work. Mine this Sector: If the fleet has the ability to mine, it will start mining all asteroids in the sector. Each ship can have its own docking point or may use one docking point for some/all ships. (Supposedly) The fleet will then break formation and attack the hostile entity until it is not in range or destroyed.Ĭarrier Recall: The fleet will (if possible) return to it's last docking point, designated after the ship has been manually docked. Sentry Formation: The fleet follows the flagship in a straight line formation until a hostile entity enters the sector. Idle in Formation: The fleet follows the flagship in a straight line formation. Sentry: Much like the standard BOBBY AI ship, the fleet will attack any hostile entities. The fleet will chase any hostile entities up to two sectors away. This can only be used on loaded sectors.ĭefend Sector: The fleet defends a specified sector. Move: The fleet moves to a specified sector.Īttack Sector: The fleet attacks a specified sector. The fleet menu can be opened by pressing K (or opening it at the top right of the inventory menu) There are 13 orders you can give a fleet. Fleets made by one player are not shared to any other players. Once formed a fleet will follow any command given to it by the player. Any ship, even a ship not in your faction, is eligible to join a fleet. Players can create an unlimited number of fleets and each can contain an infinite number of ships. Fleets can be created through the use of the Fleet Menu. They can be created to do a many tasks from attacking/defending sectors and mining asteroids.įleets are groups of ships that can be assigned to do various tasks automatically. Please help us out by expanding it.įleets are collections of ships either player or NPC made.
