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Automute reaper
Automute reaper









automute reaper automute reaper

If a Reaper is restored to the Realground, the memories and space around them are usually reconstructed based on a alternate timelines where they never went to the Underground as to create a smooth transition.Īll Reapers have the power to create Noise. In Shinjuku, exiting Reapers are strictly erased at the end of a Game unless the Conductor sees it fit to invite them once more. What happens in this case appears to be decided by region in Shibuya, ejected Reapers are traditionally erased but may return to the Game as Players and potentially win, allowing them to return to the Realground. Reapers who score too low or break rules risk being ejected from the organization they may also choose to leave for their own personal reasons. It is possible that they may even eventually become a Composer. Reapers who score highly regularly may be promoted to officer or Conductor. Although they are very difficult opponents for players, it is possible that this can result in Reapers being erased by Players regardless of their score. In this case, all Reapers may directly engage Players. One such exceptional circumstance is an Emergency Call - an alert to an event that affects the continued existence of the Underground. On all days but the final one, Reapers are forbidden from attacking players directly except in exceptional circumstances. This may even include erasing Noise if that Noise is a threat to the game itself, but Reapers are forbidden from helping players or manipulating the results of the game. The relative importance of these tasks will vary based on the nature of the Reaper's Game in Shibuya, Reapers primarily score by Erasing players, but in Shinjuku's game, conflict is between Players instead and Reapers are set tasks related to maintaining the game environment. A new Reaper has around a 2-week grace period in which to begin scoring. Reapers earn points by erasing Players (usually using Noise) and also by completing the tasks assigned to them by the Game Master. The tenure of a Reaper is determined by their score. In contrast, Shinjuku's rules require a Player to be specifically approached and offered the position by existing Reapers, or else choose such a role upon emerging victorious from the Game. Under Shibuya's rules, Players may choose to become Reapers upon surviving the duration of the Reapers' Game, if they are not chosen to be restored to life by the Composer. How a Reaper is recruited appears to vary by region. In addition, "God" is not an exact translation of kami, which can cover multiple forms of spiritual creature, including the English "angel" and "demon" (although neither is quite appropriate, since kami are not considered purely good nor purely evil) They are not a traditional Japanese personification of death that was the goddess Izanami. Shinigami are a common feature in Japanese fiction and in many translated anime, originating as an import of the European concept of the grim reaper - and thus usually translated as "Reaper" or "Soul Reaper". The symbol for the Reapers in both games is a very stylized skull and crossbones. Both Daisukenojo "Beat" Bito and Shoka Sakurane became Reapers by winning games. Any such Player, provided they are strong enough, may choose to become a Reaper if they wish. Reapers are recruited from Players who have survived previous runs of the game. The two known groups are the Shibuya Reapers, introduced in The World Ends with You, and the Shinjuku Reapers, introduced in NEO: The World Ends with You. Reapers are native to every area's Underground and have different customs, abilities, and appearances. Reapers ( 死神, shinigami, "death god" in the Japanese version) are denizens of the Underground, who oversee the Reapers' Game. The main Reapers of The World Ends with You. For the classification of pins, see Reaper (class).











Automute reaper